Mission Control
MISSION CONTROL
Core LogicController & Gamepad Input Mapping
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Core Logic2 min readInput Engine

Controller & Gamepad Input Mapping

Complete guide to Mission Control's interactive Native XInput & DirectInput Gamepad Configurator, custom action combos, analog stick deadzone tuning, and force feedback haptics.

Controller & Gamepad Input Mapping

Unified Hardware Gamepad Abstraction, Real-Time Polling & Custom Haptics

Controller Mapping Diagram

â„šī¸Note

Mission Control features full dual-stack Gamepad hardware support acrossXInput,DirectInput, and the nativeWindows Input Subsystem. Whether you play with an Xbox Wireless Controller, DualSense, DualShock 4, or generic DirectInput gamepad, Mission Control auto-detects and binds hardware inputs in real time.


Key Features

  1. Interactive Visual SVG Diagram: Real-time neon-green button highlights and stick vector indicators for both Xbox and PlayStation button layouts.
  2. Custom Feature Action Binds:
    • LB + RB: Multi-button instant Boost overlay trigger.
    • D-PAD UP: Activates Aero AI Voice Assistant.
    • Y / Triangle: Triggers Tactical Recon overlay analysis.
    • X / Square: Performs automated Story & Cutscene Auto-Skip.
    • SELECT / SHARE: Toggles HUD overlay visibility.
  3. Analog Stick Deadzone Control: Configurable deadzone filtering (5% to 35%) to eliminate drift on worn analog sticks.
  4. Dual-Motor Haptics Vibration: Live test suite for left (heavy low-frequency rumble) and right (high-frequency haptic impulse) vibration motors via XInput XInputSetState.

Supported Controller Architectures

Controller FamilyDetection MechanismNative VibrationSpecial Features
Xbox Wireless / EliteNative XInput & Windows Input APIDual Impulse MotorsFull Guide Button & Trigger Haptics
PlayStation DualSense / DS4DirectInput & Pygame DaemonDual ActuatorsAdaptive Trigger telemetry mapping
Generic DirectInputPygame / WinMM FallbackSingle MotorAuto-mapping fallback profile

Python Backend Integration — input_manager.py

The backend Python daemon routes gamepad inputs directly to system macros and overlay functions:

Python
# System IPC handler for controller vibration from control.input_manager import input_manager # Trigger haptic impulse feedback (0.0 to 1.0 intensity) input_manager.trigger_rumble(left_motor=0.8, right_motor=0.5, duration_ms=300)
💡Tip

You can fine-tune your controller deadzones directly inSettings -> Controller & Input Mappinginside the desktop app or web dashboard.